How-to Join Your
First Role-playing Game Session
By Jeremy Althiser
What's a
Role-playing Game Session?
It's kind of
like a mix of acting troupe and group therapy for the socially
maladjusted. In such a group the members:
- Role-play that
they are part
of another world where they don't have to: pay rent, get
jobs, or date.
- Pretend they have great
powers not
normally found in their parent's basement.
- Escape
to game worlds that allow this collection of misfits, arrested
adolescents, and Conan-wannabes to actually have fun. For one night a
week.

Part One: The Basic
Gaming Group
One of the keys to
joining the group is to recognize the members of the nerd herd. The
nerd herd is a delicate balance of power and
insecurity. Sucking up to the right members will make your transition
from observer to herd member easier.
The
GM.
This guy runs the
game.
Aka:
- The Gamemaster
- The Head
Honcho
- His Royal
Nerdness
Your mission the first game
session: find out what this guy likes for
future pandering.
- Checklist of GM
likes:
- What is his
favorite food?
- What shows
does he
watch?
- What pop does
he drink?
Become his
friend.
Defer to him
when requiring anything, such as:
- help in the
game
- pencil or
paper
- a reason to
go on living
If you are
female gamer sit close (but
not too close) as to always be within visual range. The
Troglodyte.
This gamer is
basically a shaved orc. He might be smart under his thickly developed
brow but he handles people like he handles dice--with a rough quick
toss of the fist.
Telltale signs:
- Yelling.
- Sloping forehead and knuckle
hair.
- Answers
challenges by throwing things, especially:
Get on this guy's
good
side.
- Try
constructive toadying.
- Get his pop and
snacks.
- Always back
his character's play in game.
Or get dice proof glasses. Your call. The
Rulesmonger.
The CPA of the role-playing world, this player loves facts, figures,
and most of all rules. Don't be surprised if his character sheets look
more like exactly tallied spreadsheets.
Telltale signs:
- Has more books
that the GM.
- Knows all the
rules. Only he has interpreted them correctly, and reminds everyone constantly.
- Everyone
else is wrong; his character's are always right.
If the GM
resists this guy:
- Prove him wrong.
- Back the GM.
- Get the Trog to
throw sodas
at him.
If the GM let's
this guy have his way:
- Know the
Rulesmonger REALLY runs the game.
- Treat him like
you would the GM.
The
Chatterbox.
The game is this player's
only real chance at a
social life, so he
milks it for all it is worth. Telltale signs:
- Launches into
long
discussions about anything, as long as anything has nothing to do with
the
game.
- Pipes
in with “Did
you guys see Charmed last night, it
was
soooo cool...”
- Speaks
with hands as well as mouth.
- Seeks attention during any lull
in the game.
How to deal with this
annoyance:
- Respond
to this guy,
enjoy his banter.
- Do not initiate
conversation, it just encourages him.
Part Two: Break
the Ice
In
social situations first impressions count. You only have seconds to pop
or flop. Everywhere else but here.
At the gaming table you have all
night to embarrass yourself.
Relax. Be yourself, if
yourself
is a pock-marked insecure teenage male fresh from arguing about B5
trivia on a distant forum or newsgroup.
Otherwise fake
it, and fast.
- Bring snacks.
- Salty stuff
or stuff
with colorful powder residue is best.
- Acidic
suger-fluid in aluminum containers is also well received.
- Yammer on without provocation about
some inane pop topic. Make sure these topics are well-known. The
last
thing a group wants is to deal with the outside world in an unfamiliar
way. "(Immensely
popular pop icon) totally sucks (begin diatribe)..." works wonders.
- Grab dice, books, or miniatures without
asking.
- Oogle them.
- If somone is
upset start a sissy slap fight
or puffed up screaming session.
Special Note: If you have
role-played before the BEST ice
breaker is to start an hour-long tirade
about an old, ridiculously powerful character. "Randlmar, my 20th level
beastmaster-warrior once burned down the entire city of Anglmark with
his +10 Manslayer..." is great because no one
wants to hear about you. Gamers care about characters, not people;
if they liked people
they'd be somewhere else on the weekends. Part
Three: Don't Spook the Herd
Gaming groups have:
- Established
feeding times
- Safe
grazing areas
- Hair-trigger
fight or flight reflexes.
Give the nerd herd a
spook and it will bolt or charge. Things that can
spook the gaming group include:
Confidence.
- No-nos:
- Broad smiles
and firm
handshakes.
- Acting like
an adult.
- Smile
uncomfortably and laugh at burps and farts.
A woman.
- Beware if:
- You are a
female.
- You have
intimate knowledge of one.
- The feminine
species is unknown to
the nerd herd. The only woman gamers trust is mom. See The Female Gamer
(sidebar).
Personal hygiene.
- Try not to
shave or bathe
before a game.
- Pluses:
- Zits
- Mismatched
clothes
- Staining
fingers with
chocolate or the orange dust from snack chips.
Part
Four: Congratulations, You Are a Gamer!
The
good news is you are in. The bad news is you are now a gamer geek. You
now live
in a world where random tables and dice rolls substitute for human
contact and
the opposite sex. Where disposable income means extra nacho chips and a
new
gaming supplement. Enjoy.
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The
Gamer Survival Kit
Things
to bring to help smooth your way into the first game session.
- Dice.
Nothing crimps a player’s binding more than lending out dice. Dice are
a
collection and personal investment, not unlike the collectable cards,
comics,
and Star
Wars toys he buys with his parent's money.
- Snacks
and soda. Remember the four food groups when selecting:
- salty
- sugary
- powdery
- crunchy
- Paper.
Pencils are optional.
- A
role-playing book. Any will do regardless of what is being
played. It will let
the players know you are trying to be one of them and give them a book
to
oogle.
The
Female Gamer
Sometimes
an anomaly of evolution allows the strangest creature to thrive in the
adolescent male world of role-playing: a woman. That’s right, under the
right
circumstances you could be rolling dice next to a bona fide female.
- Do
not
panic, keep the asthma inhaler in your pocket, breathe easy.
- The
female gamer is like mom, only younger.
- Make her clean your messes
and get
your food.
- Low on cash? Hit her up for money.
She’ll feel needed.
- No
need to talk to her face, speak to her chest.
- Start
a relationship with her character in game in order to get to know her
better
out of game.
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